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CUR is the file Windows uses for mouse pointers. PNG to CUR wraps your artwork in that container so the system will take it where a cursor is expected, which usually means a pointer theme or a program that lets you supply your own.
The format cannot hold anything larger. An image over that is scaled down to fit rather than refused, so you get a file either way, but you have no say in how the shrinking is done. Resizing the PNG yourself first gives a much better result.
Ordinary pointers are 32 by 32, with 48 and 64 turning up on higher resolution screens. A cursor built from a 256 pixel image gets scaled again by the system on its way to the display and tends to look soft. Start from a square PNG at the size you actually want and neither problem happens.
This is the part that has to work, because a pointer is never a rectangle. Clear areas in the PNG carry through to the cursor, so draw your shape on a transparent background rather than a white one, or you will spend the day dragging a white box around the screen.
Fits the size limit automatically
Artwork above 256 pixels is scaled to fit instead of being rejected.
Clear areas stay clear
The transparent parts of the PNG carry into the finished cursor.
Square artwork works best
A pointer built from a square image keeps its proportions on screen.
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The same container with a different job. ICO holds application icons, CUR holds pointers, and Windows expects the right one in the right place.
No. Animated pointers use the .ani format, which needs a sequence of frames rather than a single still picture.
Through the mouse settings in the Windows control panel, where each pointer in the scheme can be pointed at a file of your own.
Almost always scaling. A large PNG gets reduced twice, once into the file and again by Windows, and detail disappears at both steps.
It does not have to be, but a tall or wide image ends up in a square frame with space around it, which rarely looks like the pointer you drew.